Those objective cards I mentioned come into play each round and are worth zero Trophies, then one, then two, then one again (before disappearing) as the rounds elapse. Defeating an enemy character awards one Trophy, but that’s not always going to be your focus. In a standard one vs one game, the players will do this by selecting a team of three characters (my daughter chose a very aggressive team made up of visibly female models) and then using them to fight it out on the board. In a nutshell, the first player to score five trophies wins the game. This is down to that deck of objective cards that I’ve just mentioned, and the way in which players score and win a game of Super Fantasy Brawl. To my surprise, Super Fantasy Brawl is actually straightforward enough that she was able to play, yet as I would discover in my later games with older players, there is also enough strategic depth here for players of all ages. Bearing in mind that she’s six years old, I decided to take the risk of attempting to play my first learning game with her controlling one of the two rival teams and at least directing the action – even if she couldn’t get to grips with the card text. What this said to me, within five minutes of looking at the game, is that Super Fantasy Brawl was going to be relatively straightforward and very focussed on the interaction between these larger-than-life characters.Īs it happened, on the day that Super Fantasy Brawl arrived, I was at home from work and my eldest daughter had already completed her school work for the day. Perhaps more importantly is the fact that aside from these things, the only other material content inside Super Fantasy Brawl is a deck of cards for each character, a giant board, a set of objective cards and a rulebook. In the standard edition, I understand that only the cardboard tokens are present, and the statues that I mentioned earlier aren’t included, but either way that’s not a huge problem from a gameplay perspective. There are twelve massive character miniatures – built to a scale larger than any I’ve seen before and therefore, I can’t tell you what it is – and then three even bigger miniatures to represent statues that make up part of the board.Įach of these miniatures is housed in its own customised tray, and in this Kickstarter version, there are both plastic and cardboard tokens for things like trophies, health and traps. Upon opening this vast box, I will admit to being a bit surprised about the amount of empty space I could see, but all the same, my Kickstarter Deluxe edition of the first Round of Super Fantasy Brawl contains a ton of stuff. This is probably the largest box in my collection today, and with a Super Fantasy Brawl: Round 2 now on Kickstarter, I can only imagine the need for more shelf-space increasing. Regardless of what’s come before though, nothing could prepare me for the sheer “massiveness” of Super Fantasy Brawl. We all know what to expect from Mythic Games at this point huge boxes of plastic, cardboard and neoprene supported by elaborate, customised inserts.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |